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	<title>Comments on: Building Wire Armatures</title>
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	<link>http://www.zeroshortfilm.com/behind-the-scenes/building-wire-armatures/</link>
	<description>How can nothing be something?</description>
	<lastBuildDate>Tue, 07 Sep 2010 03:50:49 +0000</lastBuildDate>
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		<title>By: Turning Heads &#124; Zero</title>
		<link>http://www.zeroshortfilm.com/behind-the-scenes/building-wire-armatures/comment-page-1/#comment-164</link>
		<dc:creator>Turning Heads &#124; Zero</dc:creator>
		<pubDate>Fri, 02 Apr 2010 02:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeroshortfilm.com/?p=350#comment-164</guid>
		<description>[...] when we built our wire armatures, we allowed plenty of wire for the neck which would later be trimmed to fit the appropriately sized [...]</description>
		<content:encoded><![CDATA[<p>[...] when we built our wire armatures, we allowed plenty of wire for the neck which would later be trimmed to fit the appropriately sized [...]</p>
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	<item>
		<title>By: Casting Your Puppets &#124; Zero</title>
		<link>http://www.zeroshortfilm.com/behind-the-scenes/building-wire-armatures/comment-page-1/#comment-124</link>
		<dc:creator>Casting Your Puppets &#124; Zero</dc:creator>
		<pubDate>Sat, 21 Nov 2009 05:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeroshortfilm.com/?p=350#comment-124</guid>
		<description>[...] down to the nitty-gritty. With the wire armature securely in place, we painted each face of the open mold with Vaseline before we closed the two sides together. This [...]</description>
		<content:encoded><![CDATA[<p>[...] down to the nitty-gritty. With the wire armature securely in place, we painted each face of the open mold with Vaseline before we closed the two sides together. This [...]</p>
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		<title>By: Justin Alvarez</title>
		<link>http://www.zeroshortfilm.com/behind-the-scenes/building-wire-armatures/comment-page-1/#comment-63</link>
		<dc:creator>Justin Alvarez</dc:creator>
		<pubDate>Thu, 06 Aug 2009 08:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeroshortfilm.com/?p=350#comment-63</guid>
		<description>Ahh, the ol&#039; bendy Pink Panther.  What a great toy.  I have such fond memories of contorting his body into ridiculous shapes.  Good times.</description>
		<content:encoded><![CDATA[<p>Ahh, the ol&#8217; bendy Pink Panther.  What a great toy.  I have such fond memories of contorting his body into ridiculous shapes.  Good times.</p>
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		<title>By: Christopher</title>
		<link>http://www.zeroshortfilm.com/behind-the-scenes/building-wire-armatures/comment-page-1/#comment-62</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Thu, 06 Aug 2009 05:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeroshortfilm.com/?p=350#comment-62</guid>
		<description>Hi penandsword, great question. There are a number of different techniques people use. In some cases, when the character steps out of a hole you can plug it with a bit of clay or plasticine. It should be the same colour as the set and happen in the few frames as the character lifts their foot.

We painted them out in post production using After Effects and Shake. It allowed us to shoot quicker... but was a real PAIN in post. You have to take into consideration the puppet&#039;s shadow which moves across the hole. If you don&#039;t have an experienced compositor, you can end up with a flickering floor. 

Another approach is to simply frame your shots so the feet are out of shot. Or shoot wide for the opening shot, then cut in tighter for the action and avoid seeing the feet all together :)</description>
		<content:encoded><![CDATA[<p>Hi penandsword, great question. There are a number of different techniques people use. In some cases, when the character steps out of a hole you can plug it with a bit of clay or plasticine. It should be the same colour as the set and happen in the few frames as the character lifts their foot.</p>
<p>We painted them out in post production using After Effects and Shake. It allowed us to shoot quicker&#8230; but was a real PAIN in post. You have to take into consideration the puppet&#8217;s shadow which moves across the hole. If you don&#8217;t have an experienced compositor, you can end up with a flickering floor. </p>
<p>Another approach is to simply frame your shots so the feet are out of shot. Or shoot wide for the opening shot, then cut in tighter for the action and avoid seeing the feet all together :)</p>
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		<title>By: penandsword</title>
		<link>http://www.zeroshortfilm.com/behind-the-scenes/building-wire-armatures/comment-page-1/#comment-61</link>
		<dc:creator>penandsword</dc:creator>
		<pubDate>Thu, 06 Aug 2009 05:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeroshortfilm.com/?p=350#comment-61</guid>
		<description>I read the post about tie downs and securing the puppet to the set, but I have a question...
How do you keep it so there aren&#039;t a lot of obvious holes in the floor of your set? 
Do you go in and paint them out with the computer afterwards or is there some other way to disguise them?</description>
		<content:encoded><![CDATA[<p>I read the post about tie downs and securing the puppet to the set, but I have a question&#8230;<br />
How do you keep it so there aren&#8217;t a lot of obvious holes in the floor of your set?<br />
Do you go in and paint them out with the computer afterwards or is there some other way to disguise them?</p>
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		<title>By: Making Molds for Zero &#124; Zero</title>
		<link>http://www.zeroshortfilm.com/behind-the-scenes/building-wire-armatures/comment-page-1/#comment-57</link>
		<dc:creator>Making Molds for Zero &#124; Zero</dc:creator>
		<pubDate>Tue, 04 Aug 2009 12:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeroshortfilm.com/?p=350#comment-57</guid>
		<description>[...] Building Wire Armatures [...]</description>
		<content:encoded><![CDATA[<p>[...] Building Wire Armatures [...]</p>
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